코딩
상점_인벤토리(복사생성자 추가)
찬이2
2022. 11. 29. 04:02
앞서 만들었던 상점_인벤토리에서 복사생성자를 이용한 깊은 복사를 추가했습니다.
//item.h
#pragma once
class Item
{
public:
string name;
int price;
public:
Item();
//추상화로 생성했다면 가상함수로 소멸
virtual ~Item();
Item(string _name, int _price);
//복사생성자
Item(const Item& src);
//가상함수 : 자식클래스에서 재정의가 이루어질거라고 예상될 때
virtual void Print();
virtual Item* Create(const Item* src);
};
class Weapon : public Item //상속
{
public:
int att;
Weapon();
~Weapon();
Weapon(string _name, int _price, int _att);
Weapon(const Weapon& src);
void Print() override; //재정의
Item* Create(const Item* src) override;
};
class Armor : public Item //상속
{
public:
int def;
Armor();
~Armor();
Armor(string _name, int _price, int _def);
Armor(const Armor& src);
void Print() override;
Item* Create(const Item* src) override;
};
//========================================================================================
//========================================================================================
//item.cpp
#include "stdafx.h"
Item::Item()
{
}
Item::~Item()
{
}
Item::Item(string _name, int _price)
: name(_name), price(_price)
{
}
Item::Item(const Item& src)
: name(src.name), price(src.price)
{
}
void Item::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << endl;
}
Item* Item::Create(const Item* src)
{
return new Item(*src);
}
Weapon::Weapon()
{
}
Weapon::~Weapon()
{
}
Weapon::Weapon(string _name, int _price, int _att)
: att(_att), Item(_name, _price) //멤버이니셜라이저 , a(_att)
{
}
Weapon::Weapon(const Weapon& src)
: att(src.att), Item(src)
{
}
void Weapon::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "공격력 : " << att << endl;
}
Item* Weapon::Create(const Item* src)
{
return new Weapon(*(Weapon*)src);
}
Armor::Armor()
{
}
Armor::~Armor()
{
}
Armor::Armor(string _name, int _price, int _def)
: def(_def), Item(_name, _price)
{
}
Armor::Armor(const Armor& src)
: def(src.def), Item(src)
{
}
void Armor::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "방어력 : " << def << endl;
}
Item* Armor::Create(const Item* src)
{
return new Armor(*(Armor*)src);
}
//Shop.h
#pragma once
class Shop
{
public:
int input;
int count = 0;
int money = 10000;
Item* items[6]; //추상화
//추상화 <-> 구체화
vector<Item*> inven;
public:
void GoShop();
};
//======================================================================================
//======================================================================================
//Shop.cpp
#include "stdafx.h"
void Shop::GoShop()
{
items[0] = new Item("잡템", 100);
items[1] = new Item("잡템2", 200);
items[2] = new Weapon("목검", 200, 10);
items[3] = new Weapon("철검", 300, 20);
items[4] = new Armor("투구", 100, 10);
items[5] = new Armor("갑옷", 300, 30);
while (true)
{
cout << "===========================================" << endl;
cout << "소지금 : " << money << endl;
cout << "1)구매 / 2)보관함 / 3)나가기" << endl << "선택 : ";
cin >> input;
if (input == 1) //구매
{
for (int i = 0; i < 6; i++)
{
cout << i << ") ";
items[i]->Print();
}
cout << "구매할 물품 번호 : ";
cin >> input;
if (input > 5)
{
cout << "해당하는 물품이 없습니다." << endl;
continue;
}
money -= items[input]->price;
//얕은 복사 말고 깊은 복사로 변경
//inven.push_back(items[input]);
inven.push_back(items[input]->Create(items[input]));
}
else if (input == 2) //보관함
{
count = 0;
for (vector<Item*>::iterator i = inven.begin(); i != inven.end(); i++)
{
cout << count++ << ") ";
(*i)->Print();
}
cout << "판매할 아이템 번호 : ";
cin >> input;
if (input > inven.size())
{
cout << "해당하는 물품이 없습니다." << endl;
continue;
}
else
{
cout << "중고니까 반값만 드리겠습니다." << endl;
money += (inven[input]->price) / 2;
//delete inven[input];
inven.erase(inven.begin() + input);
}
}
else //종료
{
cout << "상점을 나갔습니다." << endl;
break;
}
}
for (int i = 0; i < 6; i++)
{
delete items[i];
}
}