기존의 블랙잭에서 참가 인원 수 정할 수 있게 추가
A카드 뽑을 시, 1 또는 11 중 원하는 값으로 적용되게 추가(dealer는 무조건 1)
카드 덱 3뭉치로 셔플하는 것으로 변경
#include<iostream>
#include<string>
#include<time.h>
#include<vector>
using namespace std;
//매크로
#define SET 3
//숫자 열거형
enum Number
{
A = 1,
J = 11,
Q,
K
};
//문양 열거형
enum Shape
{
DIA,
CLOVER,
HEART,
SPADE
};
//카드 구조체
struct Card
{
int number;
string shape;
void Print()
{
switch (number)
{
case A:
cout << shape << "A" << "\t";
break;
case J:
cout << shape << "J" << "\t";
break;
case Q:
cout << shape << "Q" << "\t";
break;
case K:
cout << shape << "K" << "\t";
break;
default:
cout << shape << number << "\t";
break;
}
}
};
//플레이어 구조체
struct Player
{
string name;
vector<Card> card;
int jokbo = 0;
int money = 10000;
bool win;
void MakeJokbo()
{
jokbo = 0;
for (int i = 0; i < card.size(); i++)
{
if (card[i].number > 10)
{
jokbo += 10;
}
else
{
jokbo += card[i].number;
}
}
}
void Print(bool dealer = 0)
{
int input;
bool SelectA = false;
cout << "플레이어 이름 : " << name << endl;
for (int i = 0; i < card.size(); i++)
{
card[i].Print();
}
for (int i = 0; i < card.size(); i++)
{
if (card[i].number == A && dealer == 0)
{
cout << "1.a = 1 OR 2.a = 11" << endl << "선택 : ";
cin >> input;
if (input == 2)
{
jokbo += 10;
}
SelectA = true;
}
}
if (SelectA)
{
for (int i = 0; i < card.size(); i++)
{
card[i].Print();
}
SelectA = false;
}
cout << "/ 합 : " << jokbo << "\t";
if (!dealer)
{
cout << " / 돈 : " << money << "\t";
}
cout << endl;
}
};
//덱만들기 함수
Card MakeDeck(int number, string shape)
{
Card temp;
temp.number = number;
temp.shape = shape;
return temp;
}
//셔플 함수
void Shuffle(vector<Card>& deck)
{
for (int i = 0; i < 1000; i++)
{
int sour = rand() % (52 * SET);
int dest = rand() % (52 * SET);
Card temp = deck[sour];
deck[sour] = deck[dest];
deck[dest] = temp;
}
}
int main()
{
srand(time(NULL));
vector<Card> deck;
vector<Player> player;
Player dealer;
int input;
//덱 만들기
for (int i = 0; i < 52 * SET; i++)
{
string temp;
int cut = i % 52;
switch (cut / 13)
{
case DIA:
temp = "◇";
break;
case CLOVER:
temp = "♧";
break;
case HEART:
temp = "♡";
break;
case SPADE:
temp = "♤";
break;
}
deck.push_back(MakeDeck(i % 13 + 1, temp));
}
cout << "플레이할 인원을 입력해주세요 : ";
cin >> input;
player.resize(input);
for (int i = 0; i < player.size(); i++)
{
cout << i + 1 << "번째 플레이어 이름 입력 : ";
cin >> player[i].name;
}
dealer.name = "딜러";
//반복 시작
while (true)
{
int cardcount = 0;
Shuffle(deck);
for (int i = 0; i < player.size(); i++)
{
player[i].win = true;
player[i].card.clear();
player[i].money -= 1000;
player[i].card.push_back(deck[cardcount++]);
player[i].card.push_back(deck[cardcount++]);
cout << player[i].name << " 차례=========================================" << endl;
player[i].MakeJokbo();
player[i].Print();
while (true)
{
cout << "1.더받기 / 2.안받기" << endl << "입력 : ";
cin >> input;
if (input == 2)
{
break;
}
player[i].card.push_back(deck[cardcount++]);
player[i].MakeJokbo();
player[i].Print();
if (player[i].jokbo > 21)
{
cout << player[i].name << " 버스트!!!" << endl;
player[i].win = false;
break;
}
else
{
player[i].win = true;
}
}
}
//딜러 출력
dealer.card.clear();
dealer.card.push_back(deck[cardcount++]);
dealer.card.push_back(deck[cardcount++]);
cout << dealer.name << " 차례=========================================" << endl;
dealer.MakeJokbo();
dealer.Print(true);
while (dealer.jokbo < 17)
{
dealer.card.push_back(deck[cardcount++]);
dealer.MakeJokbo();
dealer.Print(true);
if (dealer.jokbo > 21)
{
cout << "딜러 버스트!!!!!" << endl;
dealer.win = false;
break;
}
else
{
dealer.win = true;
}
}
for (int i = 0; i < player.size(); i++)
{
if (player[i].win == true)
{
if (dealer.win == false)
{
player[i].money += 2000;
cout << player[i].name << " 승리!!" << endl;
}
else if (player[i].jokbo > dealer.jokbo)
{
player[i].money += 2000;
cout << player[i].name << " 승리!!" << endl;
}
else if (player[i].jokbo <= dealer.jokbo)
{
cout << player[i].name << " 패배..." << endl;
}
}
}
}
return 0;
}
3.0Ver Patch Note
A카드 1 또는 11 결정 코드를 Player.Print()에서 Player.MakeJokbo()로 변경
Player.MakeJokbo()의 매개변수 bool dealer = 0 추가
vector<Player> player를 Player* player로 변경(동적 할당 추가)
#include<iostream>
#include<string>
#include<time.h>
#include<vector>
using namespace std;
//매크로
#define SET 3
//숫자 열거형
enum Number
{
A = 1,
J = 11,
Q,
K
};
//문양 열거형
enum Shape
{
DIA,
CLOVER,
HEART,
SPADE
};
//카드 구조체
struct Card
{
int number;
string shape;
void Print()
{
switch (number)
{
case A:
cout << shape << "A" << "\t";
break;
case J:
cout << shape << "J" << "\t";
break;
case Q:
cout << shape << "Q" << "\t";
break;
case K:
cout << shape << "K" << "\t";
break;
default:
cout << shape << number << "\t";
break;
}
}
};
//플레이어 구조체
struct Player
{
string name;
vector<Card> card;
int jokbo = 0;
int money = 10000;
bool win;
void MakeJokbo(bool dealer = 0)
{
int input;
jokbo = 0;
for (int i = 0; i < card.size(); i++)
{
if (card[i].number > 10)
{
jokbo += 10;
}
else if (card[i].number == 1)
{
if (!dealer)
{
for (int i = 0; i < card.size(); i++)
{
card[i].Print();
}
cout << "1. a = 1 / 2. a = 11" << endl << "입력 : ";
cin >> input;
if (input == 2)
{
jokbo += 11;
}
else
{
jokbo += card[i].number;
}
}
else
{
jokbo += card[i].number;
}
}
else
{
jokbo += card[i].number;
}
}
}
void Print(bool dealer = 0)
{
int input;
bool SelectA = false;
cout << "플레이어 이름 : " << name << endl;
for (int i = 0; i < card.size(); i++)
{
card[i].Print();
}
cout << "/ 합 : " << jokbo << "\t";
if (!dealer)
{
cout << " / 돈 : " << money << "\t";
}
cout << endl;
}
};
//덱만들기 함수
Card MakeDeck(int number, string shape)
{
Card temp;
temp.number = number;
temp.shape = shape;
return temp;
}
//셔플 함수
void Shuffle(vector<Card>& deck)
{
for (int i = 0; i < 1000; i++)
{
int sour = rand() % (52 * SET);
int dest = rand() % (52 * SET);
Card temp = deck[sour];
deck[sour] = deck[dest];
deck[dest] = temp;
}
}
int main()
{
srand(time(NULL));
vector<Card> deck;
Player* player;
Player dealer;
int input, size;
//덱 만들기
for (int i = 0; i < 52 * SET; i++)
{
string temp;
int cut = i % 52;
switch (cut / 13)
{
case DIA:
temp = "◇";
break;
case CLOVER:
temp = "♧";
break;
case HEART:
temp = "♡";
break;
case SPADE:
temp = "♤";
break;
}
deck.push_back(MakeDeck(i % 13 + 1, temp));
}
cout << "플레이할 인원을 입력해주세요 : ";
cin >> size;
player = new Player[size];
for (int i = 0; i < size; i++)
{
cout << i + 1 << "번째 플레이어 이름 입력 : ";
cin >> player[i].name;
}
dealer.name = "딜러";
//반복 시작
while (true)
{
int cardcount = 0;
Shuffle(deck);
for (int i = 0; i < size; i++)
{
player[i].win = true;
player[i].card.clear();
player[i].money -= 1000;
player[i].card.push_back(deck[cardcount++]);
player[i].card.push_back(deck[cardcount++]);
cout << player[i].name << " 차례=========================================" << endl;
player[i].MakeJokbo();
player[i].Print();
while (true)
{
cout << "1.더받기 / 2.안받기" << endl << "입력 : ";
cin >> input;
if (input == 2)
{
break;
}
player[i].card.push_back(deck[cardcount++]);
player[i].MakeJokbo();
player[i].Print();
if (player[i].jokbo > 21)
{
cout << player[i].name << " 버스트!!!" << endl;
player[i].win = false;
break;
}
else
{
player[i].win = true;
}
}
}
//딜러 출력
dealer.card.clear();
dealer.card.push_back(deck[cardcount++]);
dealer.card.push_back(deck[cardcount++]);
cout << dealer.name << " 차례=========================================" << endl;
dealer.MakeJokbo(true);
dealer.Print(true);
while (dealer.jokbo < 17)
{
dealer.card.push_back(deck[cardcount++]);
dealer.MakeJokbo(true);
dealer.Print(true);
if (dealer.jokbo > 21)
{
cout << "딜러 버스트!!!!!" << endl;
dealer.win = false;
break;
}
else
{
dealer.win = true;
}
}
for (int i = 0; i < size; i++)
{
if (player[i].win == true)
{
if (dealer.win == false)
{
player[i].money += 2000;
cout << player[i].name << " 승리!!" << endl;
}
else if (player[i].jokbo > dealer.jokbo)
{
player[i].money += 2000;
cout << player[i].name << " 승리!!" << endl;
}
else if (player[i].jokbo <= dealer.jokbo)
{
cout << player[i].name << " 패배..." << endl;
}
}
}
}
return 0;
}
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