가상 함수, 추상화를 사용해서 바꾸어 봤다.
몇가지 예외처리 및 보관함에서 판매기능까지 추가해봤다.
//item.h
#pragma once
class Item
{
public:
string name;
int price;
public:
Item();
virtual ~Item(); //가상소멸자
Item(string _name, int _price);
virtual void Print(); //가상함수 Print()
};
class Weapon : public Item //상속
{
public:
int att;
Weapon();
~Weapon();
Weapon(string _name, int _price, int _att);
void Print() override;
};
class Armor : public Item //상속
{
public:
int def;
Armor();
~Armor();
Armor(string _name, int _price, int _def);
void Print() override;
};
//=============================================================================
//=============================================================================
//item.cpp
#include "stdafx.h"
Item::Item()
{
}
Item::~Item()
{
}
Item::Item(string _name, int _price)
: name(_name), price(_price)
{
}
void Item::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << endl;
}
Weapon::Weapon()
{
}
Weapon::~Weapon()
{
}
Weapon::Weapon(string _name, int _price, int _att)
: att(_att), Item(_name, _price) //멤버이니셜라이저
{
}
void Weapon::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "공격력 : " << att << endl;
}
Armor::Armor()
{
}
Armor::~Armor()
{
}
Armor::Armor(string _name, int _price, int _def)
: def(_def), Item(_name, _price)
{
}
void Armor::Print()
{
cout << "아이템 : " << name << "\t"
<< "가격 : " << price << "\t"
<< "방어력 : " << def << endl;
}
//Shop.h
#pragma once
class Shop
{
public:
int input;
int count = 0;
int money = 10000;
Item* items[6]; //추상화
//추상화 <-> 구체화
vector<Item*> inven;
public:
void GoShop();
};
//=============================================================================
//=============================================================================
//Shop.cpp
#include "stdafx.h"
void Shop::GoShop()
{
items[0] = new Item("잡템", 100);
items[1] = new Item("잡템2", 200);
items[2] = new Weapon("목검", 200, 10);
items[3] = new Weapon("철검", 300, 20);
items[4] = new Armor("투구", 100, 10);
items[5] = new Armor("갑옷", 300, 30);
while (true)
{
cout << "===========================================" << endl;
cout << "소지금 : " << money << endl;
cout << "1)구매 / 2)보관함 / 3)나가기" << endl << "선택 : ";
cin >> input;
if (input == 1) //구매
{
for (int i = 0; i < 6; i++)
{
cout << i << ") ";
items[i]->Print();
}
cout << "구매할 물품 번호 : ";
cin >> input;
if (input > 5)
{
cout << "해당하는 물품이 없습니다." << endl;
continue;
}
money -= items[input]->price;
inven.push_back(items[input]);
}
else if (input == 2) //보관함
{
count = 0;
for (vector<Item*>::iterator i = inven.begin(); i != inven.end(); i++)
{
cout << count++ << ") ";
(*i)->Print();
}
cout << "판매할 아이템 번호 : ";
cin >> input;
if (input > inven.size())
{
cout << "해당하는 물품이 없습니다." << endl;
continue;
}
cout << "중고니까 반값만 드리겠습니다." << endl;
money += (inven[input]->price) / 2;
inven.erase(inven.begin() + input);
}
else //종료
{
cout << "상점을 나갔습니다." << endl;
break;
}
}
for (int i = 0; i < 6; i++)
{
delete items[i];
}
}
'코딩' 카테고리의 다른 글
포물선을 그리며 날아가는 화살쏘기 (0) | 2022.12.29 |
---|---|
상점_인벤토리(복사생성자 추가) (0) | 2022.11.29 |
블랙잭 ver2 (0) | 2022.11.15 |
블랙잭 (0) | 2022.11.10 |
빙빙 돌아가는 회전 배열처럼... (0) | 2022.11.08 |